For starters it is cheaper to get a max weapon with 15^50 in Cantha or Tyria than in Elona. It is even cheaper to exchange for one with a collector in Tyria or Cantha. So unless the drop rate of the 15^50 inscriptions increases vastly, it just made a lot of things more expensive.
The same is true for armor. You still have to purchase and apply the Insginia's and unless these start dropping in huge quantities, they will cost a pretty penny and make armor ultimately more expensive in Elona than if you had armor made in Tyria or Cantha.
While the logic at introducing inscriptions is to make things ultimately easier and cheaper to craft, if the inscriptions and insignias remain as lootable drops, then the price of these items will fluctuate wildy based on the simple laws of supply and demand. however, if they introduce NPC's that sell these items for a fixed cost, or alternatively, increase the drop rate several fold to flood the market, then the whole idea was made pointless by their anti-farming nerf (im talking about the poor drops from high level monsters and the purple items in chests, not the ai behaviour).
Wish they can buff those unpopular inscriptions like 20% while hexed, or double adrenaline 10%, at least into 30% while hexed (or vs hexed) or double adrenaline 30% chance, and I don't think it would hurt balance a bit. Right now, no one in his right mind would want those. Anet, are you listening??
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Quote:
Originally Posted by Hell Marauder
Wish they can buff those unpopular inscriptions like 20% while hexed, or double adrenaline 10%, at least into 30% while hexed (or vs hexed) or double adrenaline 30% chance, and I don't think it would hurt balance a bit. Right now, no one in his right mind would want those. Anet, are you listening??
The adrenaline mod would be far more popular than you'd believe. The most common reason I can think of right now, and probably the most popular adrenaline skill right now is Watch Yourself. A paragon would be able to keep that up slightly more often than usual and give them a greater advantage in PVP.
My first thought is, yesss you can no longer sell your perfect chaos axe from 1863 for 100000000000000000 gold.
My second thought is about "hunting and receiving the perfect item", I'm playing since gw came out and still could not find a 1 handed unique skin curse weapon with 20/20 (yes I have to use the collector weapon one). My third thought is the inscriptions are great and if you against it I have no idea wth is wrong with you. In addition you (especially me) can still solofarm anything you/I want.
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I love the inscription system, and I wish they'd expand it to all chapters. The functionality is great and so is the saved storage space - you don't have to hold onto weapons with odd mods for rarely-used builds. (Ok, well I do, but that's because I can't bear to throw anything away.)
I've been playing about a year, all three chapters, main character has over 2 mil xp. I'm not elite, I'm not pro, I just like to explore. I don't go out hunting specifically for uber-rare-elite stuff, but I open every chest I can just to see what's inside. I try to keep aware of the rare and in-demand skins in case I find something worth a lot of money (enough worth the trouble to try to sell for money to buy more keys.)
As for ruining the economy, I disagree. The high end stuff is driven by the skins and colors at least as much as the mods if not more. If it really were more about the mods, then people would buy collector items for a lot more. (When's the last time you saw someone offer 10k for a mountain troll tusk or a putrid cyst?) More proof, the difference in price between a long sword and a crystalline sword with the exact same stats.
The inscription system may bring more people into the rare skin weapon trading game. A rare skin weapon that can be reconfigured might help those on the fence to justify the cost.
I still get a kick out of killing beasties or opening chests and finding max gold stuff. I still get an even better kick when it's some skin I've never seen or rarely seen before. The best kick is when it's a skin I like and something I can actually use on one of my characters to replace their collector item's functionality. If I find a rare-skin item that I like and can use, no matter the market price, I'll use it rather than sell it.
I still get a kick out of killing beasties or opening chests and finding max gold stuff.
Me too....problem is, mostly all I get in NF is white items. My paragon, who is at the end of the game, has identified THREE, that's THREE rare items. And yes, I open chests etc. Now, I know others have gotten excellent drops, but I don't get diddly squat. And outfitting my heros is killing me.
Not only do you need inscriptions for your own Elonian armor, but you need it for your heros too. Mine basically wander the world without any, because I can't afford to buy them for every character's heros, and I'm not getting any as drops. Even blue drops are scarce.
Thankfully, my ele has a lvl 2 seeker of knowledge title thingy. I just let her salvage everything now.
The inscription system is marvelous.
Finally I can hunt for the weapon I want and make it my own.
No longer are people in the groups I make or join complaining about how their 15^50 war axe isn't as good as the other person's 15^50 chaos axe. Phew!
Remember, not everyone wants a Fellblade or a Chaos Axe, and since the 100K+xEcto sellers, you know the ones, never ever offered the weapons I wanted, I went out and got them myself. Having the inscriptions makes this process one migraine, and many hours, shorter, for me, as a casual player.
Guild Wars was never about farming and selling to the highest bidder.
It never was, and those complaining about how this has ruined the 'economy', knows it even more.
*Begins using the reference of "you" for general, not personal, purposes only*
And as far as how much time you spend farming, chest running, etc. this is entirely your choice. ANet never dictated how much time you should spend doing any activity in Guild Wars. You paid for the game once, and that's all. Therefor your time spent doing anything ingame is just as valuable as mine, since we're not paying by the month, and should people grow tired of hearing how much better your 15^50 chaos axe is over my 15^50 morningstar axe, then it's probably better your kind find a new hobby within Guild Wars.
Me too....problem is, mostly all I get in NF is white items. My paragon, who is at the end of the game, has identified THREE, that's THREE rare items. And yes, I open chests etc. Now, I know others have gotten excellent drops, but I don't get diddly squat. And outfitting my heros is killing me.
Not only do you need inscriptions for your own Elonian armor, but you need it for your heros too. Mine basically wander the world without any, because I can't afford to buy them for every character's heros, and I'm not getting any as drops. Even blue drops are scarce.
Thankfully, my ele has a lvl 2 seeker of knowledge title thingy. I just let her salvage everything now.
What's your complaint?
If rares are too common players with small peens will whinge about how their coverted rares are "too common". If they are too rare people like you will go whining and stomping around.
Make up your own damned mind. By the way 3 per character per campaign? Seems to fit my definition of rare.
I find these people amusing, like the other guy who replied he farms items to "show off".
I assume that comment was directed at me. Not sure why you find it amusing, but is that not exactly what rare skins and 15k/obsidian armors are?...items just for show. If it was truly just about stats, everyone would have collector weapons and 1.5k armor because they are functionally the same as their more expensive counterparts. People want rare skin items and higher cost armors because they look better to them, and to other players. They were designed by the devs to look better, but not have any better stats, so the more dedicated players could have better looking stuff without it giving any actual advantage over casual players.
I do agree that the price of some weapon upgrades, like perfect fortitude mods, are way too high. That does create a situation where casual players simply cannot afford to upgrade weapons(leaving them at a disadvantage), and it needs to be fixed. Making a perfect modded collector/crafter weapon should be easy and affordable. The new salvage system is a step towards that because you no longer get ingots instead of that perfect +30hp pommel, so perfect mods should be more common and less expensive. But making perfect golds (drops that the game used to label as "rare") easy to build with inscriptions is not necessary because of easy to get collector/crafter weapons.
I'm not the only in this thread that said after beating the game on several characters, trying to get perfect rare items is part of the fun. Making these items common takes away the more dedicated players' desire to have them, giving us less reason to want to keep playing. Sure, easily getting cool stuff makes the game more tempting for casual players, but are casual players the ones buying every additional chapter, multiple accounts, extra character slots, or collector's edition games? The players Anet is trying to run out of their game are the ones that are likely to spend several times more money on it.
Honestly, I like the inscription system. The only thing I don't like is the continued purple < gold elitism, when you can save a LOT by modding that req9 purple.
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Former Gladiator's Arena Moderator. Retired. Awaiting GW2.
I don't think it was really needed if others would seel thier perfect golds for reasonable price after all it isn't real.There is the Guru Aution if you looked there and that other online site.
I don't think it was really needed if others would seel thier perfect golds for reasonable price after all it isn't real.There is the Guru Aution if you looked there and that other online site.
I think a lot of people are missing the point. Value of items isn't the point here. Even if people sold their pefect golds for low low prices, it still doesnt have the vast flexibility of the inscription system.
You can't buy every type of item out there, but the inscription system makes it possible to build your own now. Especially with shields, focii and wands.
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Actually since I started guildwars prophecies way back in june 2005, the inscriptions / insignia are one off the best thing too have hit us (sadly it doesn't include the prophecies / factions armors / weapons). Also I think all weapons should be possible to have an inscription.
Just think about the possibilities: you know have an armor / weapon that you can customize every single time you want to without having to buy a complete new armor or weapon. To customized your weapons is alot more worth it now too.
It can also help you save storage room now!
Kudos to A.net for this (minor hint: do it for all chapters please)
ps.: I don't like any off the female elementalist armors in nightfall, but had to buy one just for the insignia possibilities it now possesses.
I like the inscription system, there are so many to remember. Example "Master of my domain", thats for a +1 to a shield attribute, "Luck of the draw", thats a -5 xx% chance.
Thats just two you have to remember when your looking for a mod, gah blow me its too much to remember.
Great for modders bad for farmers. So yeah I can't sell things for as much as I used to but then again, in all honesty, if you haven't made your fortune by now you aren't going to. The real wealth in the game is held by players who made their bit before the nerfs. Still I'm enjoying being able to slap inscriptions around on things. I made a great scythe out of a crappy one I bought for like 5 K. Ancient scythe, I modded it to 15^50 and added a zealous and a fortitude mod and now I've got a great scythe. I'm waiting to see how my other toons end up getting equipped, I really like the elemental sword for my warrior.
I would say the new inscription system is fantastic. I would like to see if expanded.
I think the chance of getting a perfect mod is still as rare, but now you can put that mod on a skin you like instead of being stuck with a bad skin. Sure that may lower value a little, but I doubt it will actually kill the value totally.
The game is more about friends and making unique builds for specific areas for me though so I may not be as sensitive as a person who rates farming high on their fun scale.